Safety Regulations and Expectations

Field Rules
These rules apply to everyone present at the field — No Exceptions.

General Requirements

  • BIO BBs only
  • Maximum weight: .46g
  • Minimum age: 12 years old

Ages 12–17

  • Must wear full‑face paintball mask or full‑seal goggles plus mesh or hard plastic lower‑face protection that covers the lower face and ears.

  • Ages 18+
  • May wear full‑seal glasses with retention.
  • Full‑face protection is still recommended.

Conduct Expectations
Attitude is everything. Airsoft is meant to be fun—give other players the benefit of the doubt and remember we’re all out here playing a game together.
Immediate Expulsion Offenses

  • Verbally aggressive language, including threats, slurs, vulgar gestures, or bullying.
  • Physical aggression or unwanted contact, including striking, grabbing, shooting outside gameplay, or using full auto to intentionally assault someone.
  • Theft from other players or the field.
  • Any behavior that endangers yourself, others, or the facility.
    Players who have not paid admission but enter the field will be permanently banned.
    Inclusivity Policy
    Airsoft brings together players from all backgrounds. We maintain a safe, inclusive environment for everyone, including players as young as 12.
    Prohibited Clothing & Symbols
    These items are not allowed on the field or in the pro shop:
  • Clothing, patches, or stickers with hate symbols (Swastika, SS bolts, Nazi imagery).
    WWII German guns/equipment are allowed only if sanitized of offensive symbols.
  • Clothing, patches, or stickers with excessive profanity.
  • Clothing, patches, or stickers with sexually explicit content.
    Players may remove prohibited items and continue playing, but the field reserves the right to remove anyone without refund.

Safety Rules

  • All players must use a field‑approved barrel bag in no‑fire zones.
  • Eye protection must remain on at all times while on the field.
    If you need to defog, return to a no‑fire zone.

Eye & Face Protection Requirements

  • All eye protection must be full‑seal and rated ANSI Z87.1+ or MIL‑PRF‑31013.
  • Mesh goggles are not allowed.
  • ESS‑style glasses are allowed only with the full gasket installed.
  • If it is not full‑seal, it is not allowed.

Weapon Restrictions & Chrono Limits
All weapons are chrono’d using the player’s own ammo.
HPA guns may have tournament locks applied.
Binary triggers are not allowed.
MED = Minimum Engagement Distance
Pistols / Shotguns / SMGs

  • Must be under 1.1j
  • 0 ft MED on semi
  • 25 ft MED on full auto
    Rifles
  • Must be under 1.5j
  • 0 ft MED, semi‑auto only
    Qualifying MMGs / LMGs
  • Must be under 1.6j
  • 75 ft MED
    Qualifying DMRs (semi‑locked)
  • Must be under 2.0j
  • 75 ft MED
    Bolt‑Action Sniper Rifles
  • Must be under 2.6j
  • 100 ft MED

Qualifying Weapon Platforms
MMGs (7.62 NATO or higher)
Examples: PKM, BAR, M1919, MG42, M60, M240, Mk48, HK21, M134 Minigun, M249 only with a box mag
DMRs (7.62 NATO or higher)
Examples: SR25, PSG1, G3A3/A4/SG1, Dragunov (AEG or HPA), G28/HK417, SCAR‑H SSR/Mk20, M14/EBR

Gameplay Rules


No‑Fire Zones

  • Clearly marked areas.
  • Guns must be on safe, magazine removed, and barrel bag on.
  • Eye protection must remain on outside no‑fire zones.
    Boundaries
  • Marked with danger/caution tape.
  • Do not cross or shoot through boundary tape.
    Prohibited Items
  • Firearms or live ammunition
  • Blades over 4 inches
  • Mace, pepper spray, or other non‑lethal weapons
  • Improvised grenades
  • Pyrotechnics
  • Potato guns or compressed‑air launchers
  • Riot or ballistic shields
  • Alcohol or drugs (no consumption on property)

Field Marshals
Marshals have full authority on the field.
Follow all instructions and report gameplay issues or real‑world emergencies to them immediately.

Hit Calling
Airsoft is an honor‑based sport.

  • Any hit to body or gear counts.
  • Ricochets, gun hits, and friendly fire do not count.
  • When hit, yell “HIT!”, raise your hand/weapon/dead rag, and take a non‑threatening posture.
  • Dead players may not communicate until they respawn.

Respawn & Medic Rules

  • Respawn points must be physically reached before returning to play.
  • Medics revive players by maintaining contact for 60 seconds.
  • Anyone may move a dead teammate by maintaining physical contact.
  • Medics may not shoot or move while healing.

Rules of Engagement

  • No blind firing. You must be able to aim down sights.
  • Semi‑auto only inside buildings.
  • No full auto within 50 feet.
  • Do not shoot through tiny cracks or holes.
    If your head can fit through the opening, you may shoot through it.